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Psvr aim controller
Psvr aim controller












  1. PSVR AIM CONTROLLER INSTALL
  2. PSVR AIM CONTROLLER DRIVERS

│ └── driver_OpenPSVR.dll (be sure to have the "driver_" prefix) │ │ └── driver_OpenPSVR.dll (be sure to have the "driver_" prefix) The openpsvr driver structure within the SteamVR\drivers folder should look like this: Once the project source is built you'll find the driver in the build folder.

PSVR AIM CONTROLLER DRIVERS

This project's installer is built using that.Įither run the deploy script or manually copy the openpsvr folder, found in build\\openpsvr, to your SteamVR drivers folder /steamapps/common/SteamVR/drivers/. This is a cross-platform installer that offer free licenses for opensource projects. In the installer folder of this project is an XML definition file for the BitRock installer project. If changes are made to the CMake scripts you will need to clean & generate & build Installing the Driver in SteamVR Automated Installer Run the build script to quickly compile your change. The driver is built and ready to install.Ĭhanges to source code should always be done from the src folder and not the generated source folder. Build driver build.sh, you should get a Build Successful message.

PSVR AIM CONTROLLER INSTALL

Install libusbdev required to compile libusb dependency sudo apt-get install libudev-deb.

psvr aim controller

  • Deploy the driver locally into your local installation of SteamVR for testing deploy.bat.
  • The driver is built and ready to install.
  • Build driver build.bat, you should get a Build Successful message.
  • Clean and Generate MS Visual Studio project clean.bat & generate.bat.
  • Building the Source Code Using CMakeįor those comfortable with using a terminal or command prompt: Windows Using this would simplify defining the header libraries, and binary path definitions. Note: the use of Microsoft VCPKG appears to be a similar simplified solution for future consideration.
  • Download dependencies (3rd-party libraries).
  • build - the compiled driver binaries and driver resources are placed here.
  • generated - CMake creates the project files i.e.
  • psvr aim controller

    deps - the place where dependencies are downloaded to.build - compiles the driver for use in SteamVR.generate - downloads dependencies and generates project files.clean - cleans the project folder by deleting the deps, generated and build folder.The build scripts used to clean, generate and build the source code are: This is done to keep the project self-contained and easily built by multi-platform continuous integration build servers (appveyor & travis). The project's build process is scripted in OS specific shell/batch scripts that affect only the files and folders contained in the OpenPSVR project folder.














    Psvr aim controller